Emergency is a German series of five computer games by Sixteen Tons Entertainment. All games revolve around micromanaging emergency services on a variety of accident and/or accident scenes.
The main unit types are firefighters, police and EMS, with various auxiliaries such as search and rescue and technical units (namely THW). According to German practices, emergency physicians are dispatched to accident scenes.
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Emergency: Fighters for Life | |
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Emergency box art |
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Developer(s) | TopWare Interactive |
Publisher(s) | WizardWorks |
Series | Emergency |
Platform(s) | Windows |
Release date(s) | July 31, 1998 |
Genre(s) | Real-time strategy |
Mode(s) | Single player |
Rating(s) |
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Media/distribution | 1 CD-ROM |
System requirements
Intel P120, 16MB RAM, 1MB video card, 150MB free HDD space, Windows 98, CD-ROM Drive |
Emergency: Fighters for Life is the first game in the Emergency series. It was released on July 31, 1998. It contains 30 missions, some of which are based on true events such as the Ramstein airshow disaster.
The game is extremely cumbersome by modern standards, lacking such features as a minimap or an indicator of where units enter the scene. Some of this is intentional due to realistic but unwieldy elements, such as command units and long travel times that make fly-cars relatively useful, that were later streamlined away.
Emergency 2: The Ultimate Fight for Life | |
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Emergency 2 box art |
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Developer(s) | Sixteen Tons Entertainment |
Publisher(s) | Arush Entertainment |
Series | Emergency |
Platform(s) | Windows |
Release date(s) | April 8, 2003 |
Genre(s) | Real-time strategy |
Mode(s) | Single player |
Rating(s) |
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Media/distribution | 1 CD-ROM |
System requirements
Intel Pentium III 600 MHz, 128 MB RAM, 16 MB video card, 300 MB free HD space, Windows XP, CD-ROM Drive |
Emergency 2 was released in 2002 by Arush Entertainment. It contains 25 missions.
Emergency 3: Mission Life | |
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Emergency 3 box art |
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Developer(s) | Sixteen Tons Entertainment |
Publisher(s) | |
Series | Emergency |
Engine | Trinigy's Vision Engine |
Platform(s) | Windows |
Release date(s) | January 21, 2005 |
Genre(s) | Real-time strategy |
Mode(s) | Single player |
Rating(s) |
Known as Emergency 3 in North America, this installment is the first to use a 3D engine and a movable camera angle instead of a 2D engine. It contains 20 missions together with two free play modes, Endless and Challenge, for watching over a single city. The game is also the first to feature a mission editor and supports modding.
International versions of Emergency 3 are set in a generic Western location. Some Germanisms remain, in particular the fifth mission, the first multiple-vehicle collision: without instruction, traffic must be stopped by using traffic signs particular to the autobahn, using a hand-held stop sign that worked in previous missions will get its wielder run over and cause mission failure.
Emergency 4: Global Fighters for Life | |
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Emergency 4 box art |
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Developer(s) | Sixteen Tons Entertainment |
Publisher(s) | UK Bluestone Interactive |
Series | Emergency |
Platform(s) | Windows |
Release date(s) |
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Genre(s) | Real-time strategy |
Mode(s) | Single player, Multiplayer |
Rating(s) |
Known as 911: First Responders in North America, Emergency 4 boasts several improvements in user-friendliness. For instance, it is possible to dispatch several vehicles at the same time, order them to arrive at a specific location, there's a simple counter for the number of casualties in the area of operations, and idle emergency physicians seek out nearby untended casualties.
The game contains 20 missions, with mandatory free play intermissions at every interim, and the Endless and Challenge free play modes. It is also the first in the series to support multiplayer gameplay and supports modding.
A deluxe release includes three extra missions, support for voice commands, etc.
Emergency 2012: The Quest for Peace | |
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Developer(s) | Quadriga Games |
Publisher(s) | Deep Silver |
Series | Emergency |
Platform(s) | Windows |
Release date(s) | October 29, 2010[1] |
Genre(s) | Real-time strategy |
Mode(s) | Single player, Multiplayer |
Also known as Emergency 2012, is the fifth installment of the Emergency series which was developed by Quadriga Games, published by Deep Silver, and uses Trinigy's Vision Engine.